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21. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
The problem with Supers & Titans is they were introduced into the game without ever being properly balanced, and now that CCP is trying to do something, it will not please those that say the nerfs are too hard and it wont please those that say...
- by Jade Greenfire - at 2011.10.14 18:38:00
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22. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Miraqu The alliances have no problem with industry. Moonminerals are rather irrelevant for industry (yes hard to believe for someone not in null?) because you never have the right combinations in your space and the average...
- by Jade Greenfire - at 2011.08.28 07:13:00
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23. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Ms Michigan 2) Speaking of ORE - people complain about Drone regions - too much mineral drone drops I guess? But here is my thing - I don't see a problem (never lived there though so flame on) with this. They don't get Sanc...
- by Jade Greenfire - at 2011.08.28 07:11:00
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24. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
Edited by: Jade Greenfire on 27/08/2011 11:22:58 Reicine Ceer Page 1 +1 like that idea. Mioelnir Page 2 totally agree with yr 1st post. SamTheTrader page 2, congratulations your idea just meant the death of not only 0.0 but the eve economy. ...
- by Jade Greenfire - at 2011.08.27 11:20:00
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25. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
After having read the above posts, I would make 2 recommendations: A)If you want 0.0 to be truely accessable to small corps/alliances, then either restrict the total number of systems a single Alliance can hold Sov in at any one time or remove all...
- by Jade Greenfire - at 2011.08.27 08:47:00
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26. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Edited by: Jade Greenfire on 27/08/2011 08:43:46 Originally by: 5hadow 1 3. Make More NPC Empire space. Everything in eve is in a circle. Jita's the center - lowsec is the middle ring - zero zero is the outer ring. There is only so m...
- by Jade Greenfire - at 2011.08.27 08:42:00
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27. New Dev Blog: Nullsec Development: Design Goals - in EVE Information Portal [original thread]
Nice idea, but CCP CEO already said": "eventually you will be able to walk around in a POS and maybe ships & not just stations". So in effect POS's and their associated modules will fill the role of what your talking about, just they wont be cloak...
- by Jade Greenfire - at 2011.08.27 07:10:00
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28. New Dev Blog: Summer and Incarna 1.1 - in EVE Information Portal [original thread]
Edited by: Jade Greenfire on 27/08/2011 05:03:04 Originally by: Dalilus My wish list for the upcoming patch....which I know is most likely not included Un-nerf highsec. Bring back the content you took out to please large 0.0 allianc...
- by Jade Greenfire - at 2011.08.27 05:00:00
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29. New Dev Blog: Summer and Incarna 1.1 - in EVE Information Portal [original thread]
Edited by: Jade Greenfire on 25/08/2011 00:07:50 Edited by: Jade Greenfire on 25/08/2011 00:04:26 Lets face it, while we appreciate the hard work that has gone into Incarna, CQ is simply pure eye candy, nothing more. At this point, it only...
- by Jade Greenfire - at 2011.08.25 00:01:00
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30. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Jade Greenfire 160,85,75,139,14,34,172,170,29,7,48
- by Jade Greenfire - at 2011.07.31 05:21:00
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31. How can we make dreadnaughts and carriers useful again? - in Player Features and Ideas Discussion [original thread]
Titans were meant to be the best anti capital ship in the game,a role they are still effective at. Supers are Super because they were supposed to be like a T3 carrier - only they are actullay more like a T4 carrier instead due to their unrestrict...
- by Jade Greenfire - at 2011.04.01 11:50:00
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32. Contracts Fix Request - in Player Features and Ideas Discussion [original thread]
Ever create a contract and found it annoying that you can not drag and drop a characters name into the character section part of a contract when creating it? Well I would like to ask the Dev's to please give us the ability to do this. It would sa...
- by Jade Greenfire - at 2011.04.01 11:27:00
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33. Tech 2 Moon Harvestors Moon balancing Idea - in Player Features and Ideas Discussion [original thread]
Given that some moons have abundance levels higher than 1, I would like to propose Tech 2 moon harvestors be released to take advantage of these abundance levels. I know they were originally planned but never released, not sure why. Most people ha...
- by Jade Greenfire - at 2011.03.28 23:12:00
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34. [Proposal] Radical Hybrid fix - in Assembly Hall [original thread]
Originally by: Malcanis As we're all constantly hearing, Hybrids just aren't very good right now. Blasters suffer from lack of range as well as inadequate tracking within that range. Rails suffer from heavy cap use, mediocre DPS, weak alph...
- by Jade Greenfire - at 2011.03.28 03:46:00
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35. [Proposal] Moongoo and Extra ISK - in Assembly Hall [original thread]
Edited by: Jade Greenfire on 28/03/2011 03:34:49 Edited by: Jade Greenfire on 28/03/2011 03:33:07 Edited by: Jade Greenfire on 28/03/2011 03:30:36 Edited by: Jade Greenfire on 28/03/2011 03:28:12 Originally by: Sarrgon Wel...
- by Jade Greenfire - at 2011.03.28 03:28:00
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